COURSE CADDIES :: Greek Hills :: Hole 1 :: PAR 4


Welcome to the Course Caddy, a look at each and every hole in Golden Tee 2014. Over the next few months, we will spend each day looking at a different design, starting with Hole 1 on the first course and ending with the final hole on the final design.

We want—no, NEED—your help in this process!

How do you play a particular design? Share your thoughts on strategy and YouTube uploads in the comment section. Your feedback is integral in the complete understanding of the design.

All holes will then be available for reference on the Course Caddy page—a bookmark must for the entire encyclopedia! Enjoy.

 

Greek Hills Hole No. 1


This is it.

The final Golden Tee Course Caddy course—the beginning of the end. We head to Greek Hills, and we begin on Hole 1.

Of course, there is no fire-breathing dragon to speak of, no hazard and no danger to speak of. This is as straightforward of an opening hole as you will see, a two-shot par-4 with a wonderful opportunity to get close to the hole.

These are the moments to be aggressive. The green is flat, the wind will be minimal and the approach shot will be short. Because of this, you need to approach this opening and assume—yes, assume—that you’re going to make it.

That may sound strange, but it shouldn’t. You have the game to make this shot, so why not think that way?

The most common way to attack this hole is by using no spin or roll. If the pin is in the back or middle part of the green, this should be your approach. You don’t want to come up short, giving your ball a chance to at least drop in if your direction is right.

And if it is, it can look something like this.

Backspin is also an option here, although you’ll likely only use it if a) the pin is near the front of the green or b) it’s nestled in the back right of the green behind the bunker. Bite also works, but again, this is an opportunity to really go at it.

 

Don’t risk spinning or rolling off the green or give away the birdie. But, don’t be content to with a three here, either. If you play for the pin, it will go in every now and then.

How do you play?